Maya 2015 Ext1 – Professional 3D modeling and animation tool.

Maya
Maya is an award-winning software and powerful, integrated 3D modeling, animation, visual effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages, the Maya Embedded Language (MEL) or Python. This level of openness, combined with an industry-leading suite of 3D visual effects, computer graphics, and character animation tools, enables you to realize your creative vision for your film, television, game development, and design projects.


What’s New

Version 2015 (Ext1):
What's Fixed:

  • Animation Character
    • Fixed an issue with blendShape DG evaluation
  • Animation General
    • Skinning : some vertices change position after skinning
    • GraphEditor : file will not save after changing keys in graph editor
  • Bifrost
    • Collider : full DAG name not recognized, causing name clashing
    • Bifrost : Address overwriting user caches
  • FBX
    • Update FBX SDK to version 2015.1 (see FBX Help for more information about this update)
  • Foundation
    • Fixed an issue with libc.so.6: version GLIBC_2.12 not found on Linux
    • Update to OpenSSL 1.0.1h on Windows
  • Installer
    • mental ray for Maya 2015 patch cannot be uninstalled correctly
    • Speed up Maya 2015 patch install time
  • mental ray
    • Fixed the initial delay before first image when progressive rendering
    • GPU cache deforming animation does not change during batch rendering
    • Remove the little white frame when progressive rendering
    • maya_volumefog default for refractions/reflections is off
    • mayabase.lib missing from mentalray devkit 2015
    • createMentalRayQualityTab.mel triggers error about missing control
  • Multiple Representation
    • Maya crashes when editing keys of scene assembly nodes / assets in channel box
  • Rendering
    • Fixed a crash when opening a legacy scene with mental ray area light
    • MPxShaderOverride not always consolidating
    • Transparent instances are being drawn twice in the legacy pipeline
    • Allow for API access to shared QGLWidget to allow customer widgets to share GL contexts
  • XGen
    • Fixed an issue with soft selection not working on guides
    • Add support for xgen_ptex_lookup, xgen_hair_length_mapping, xgen_root_tip_color_blend shaders, providing more control in customizing the XGen hair shader


Compatibility

OS X 10.8.5 or later


Screenshots



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