Boxshot Ultimate features a large selection of customizable shapes: software boxes, books, CD, DVD, and Blu-ray boxes, cards, cans, mugs, bags, and much more. Almost all the shapes are customizable so you can adjust them for your design.
If you need more shapes, simply load them! Boxshot supports loading of FBX, 3DS, and Collada (DAE) files to use in scenes.
Boxshot can resize shapes according to your graphics. You don’t need to adjust your images for our shapes, Boxshot adjusts the shapes for you!
Boxshot Ultimate is ideal for designers who need realistic ways to present 2D artwork to customers. Don’t just present your next project to the client as a flat image, show your work on eye-catching 3D renderings on real world objects. 3D mockups always make a better impression and Boxshot will pay for itself with just one or two jobs.
Boxshot Ultimate Features:
- All the “pro” features
- Most advanced shapes
- External shapes support
- Rendering animations
- Rendering jobs
- Queued rendering
- New bump mode - You can now choose between the old (normal) bump and the new (offset) bump. The new one works for flat surfaces only.
- UV mapping options - This one should help those who use external shapes. For ages Boxshot relied on texture coordinates from 3D files, but as some of them come without mapping you ended up with non-textured objects. Now you can apply some basic mappings like planar, box, spherical and cylindrical. See the very bottom of the "Materials" panel at the right.
- 3D PDF export improvements - Exactly as Origami, Boxshot now allows you to split large textures when exporting to 3D PDF and U3D formats. This gives you nice crisp shapes in Acrobat which doesn't like large textures. Other 3D PDF improvements include background color export and lighting scheme customization, again exactly as it was done in Origami.
- WebGL export - This one is interesting. We've added an experimental option to export scenes to HTML files for WebGL-enabled browsers. Basically, all the modern browsers including mobile ones can handle that.
- Other improvements
- Raytracer 2 has become the main rendering engine, and the old RayTracer is now deprecated. We're going to completely drop it in version 5;
- Bump maps are now exported to Collada and OBJ formats;
- Sphere object has been updated to make it seamless. Mapping was affected a bit, so check your scenes;
- Background image placement has been fixed in raytracing preview;
- 7-pages booklet issue has been fixed;
- Snapshots can be activated by name from scripts;
- The reflection of semi-transparent images has been fixed;
- Collada importer improved to handle percent-encoded paths;
- Augment publisher updated (give it a try if you haven't done this yet).
OS X 10.6 or later, 64-bit processor